Design of Virtual Anchor Based on 3Dmax

Wang Zixuan, Ye Mao, Xiang Runze

Abstract


With the rapid development of virtual reality and live streaming technologies, virtual anchors have become increasingly popular in recent years. In this paper, we propose a design method of virtual anchors based on 3DMAX. Through the use of modeling, rigging, and animation techniques, virtual anchors with realistic appearances and human-like movements can be created. We also explore the application of machine learning technologies in improving the interaction between virtual anchors and users. In addition, we provide a case study on the design and implementation of a virtual anchor for a popular live streaming platform. Our results show that the use of 3DMAX in virtual anchor design can greatly enhance user engagement and improve the overall user experience.Virtual anchor design technology based on 3DMAX is a highly complex design work, which requires designers to have a variety of skills and creative capabilities, and needs to fully consider the needs of the audience and the development trend of the industry. Designers should also have certain cultural accumulation and creative ability, and be able to design an attractive and valuable virtual anchor image from the perspective of the audience.This paper analyzes the production and design of the current virtual anchors, in order to provide some reference significance for the production, operation and commercial realization of the virtual anchors in the future.

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DOI: https://doi.org/10.22158/csm.v6n3p97

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