Construction and Application Practice of the Digital Platform for Red Education of the Young Pioneers of China

Yang Feng, Yanan Yu


The survey found that there is a shortage of red education and extracurricular reading among Chinese primary school students, who play video games and watch cartoons more than watch red inspirational books and movies outside of class, and lack ambitious ideals and learning motivation. To improve this situation, the research group built a digital platform for red education for Chinese children and youth and conducted a one-semester after-school reading comparison experiment among 427 elementary school students in Hangzhou LX Primary School. The post-experimental measurement found that the students in the experimental group enjoyed the “read red books + watch red movies” activity for one hour a day, and their reading time and quantity of red books/films increased significantly, their time spent playing video games and watching cartoons decreased by 46% per day, and their knowledge of Chinese revolutionary history and socialist core values, patriotic consciousness, ideal beliefs, and enthusiasm for learning also improved. Their knowledge of Chinese revolutionary history and core socialist values, patriotic consciousness, ideal beliefs, and enthusiasm for learning have also been greatly improved, and their total scores in the final exams of four courses, namely Chinese, mathematics, moral character, and English, have increased by 12% compared with those before the experiment. In contrast, in the control group, which did not carry out the reading activity and maintained the original learning and living condition, the above post-test indicators did not change significantly from the pre-test. Therefore, the experiment shows that this digital reading model has a positive effect on the cultivation of qualified communist successors, and provides experience and reference for the cultivation and education of Chinese elementary school students.

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