Participative Production of Students in the Development of Math Video Games at Higher Level Education
Abstract
This paper shows how, through a participative production of student’s community of the Metropolitan Polytechnic University of Hidalgo in Mexico, it is possible to improve the academic performance of new students in the propedeutic course of mathematics. The production consists of the design, development and application of an educational video game focused on mathematics, specifically algebra. As a result of the participation of students, there is a larger identification and a sense of belonging to their engineering. This is a benefit for students who aspire to be admitted in the Engineering of Animation and Visual Effects because, in addition to receiving feedback about the topics that are learnt in class, they can observe digital scenes and 3D animations that they will be able to create during their university studies.
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PDFDOI: https://doi.org/10.22158/elsr.v4n3p14
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