Application Analysis of Gamification in the Smart Classroom of Engineering Geology
Abstract
Against the backdrop of rapid digital development, teachers are confronted with prominent teaching difficulties: students rely excessively on mobile phones, fail to internalize knowledge effectively, lack subjective initiative and intrinsic learning motivation. This teaching innovation aims to arouse students’ curiosity, cultivate their engineering thinking and facilitate in-depth knowledge transfer. By integrating knowledge into games, we realize entertaining and effective teaching. To tackle the core problems of current university classrooms, this paper embeds the key knowledge of Engineering Geology into gamified teaching. It explores ways to deliver course content via zero-cost mini-games, which are designed as cross-terminal tools running through pre-class, in-class and after-class learning sessions. Adopting the “case + game” model, a dual-cycle teaching system combining in-class and extracurricular learning is established. Diversified game tasks serve as the criteria for formative assessment to promote the practical development of gamified teaching for geology courses. This paper elaborates on innovative ideas and implementation approaches, and continuously optimizes the scheme based on real teaching feedback to improve teaching quality. The ultimate goal is to cultivate high-quality applied talents with a strong sense of social responsibility, global vision and innovative spirit. By integrating high-quality international educational resources, we strive to provide city-oriented and globalized education as well as public services.
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PDFDOI: https://doi.org/10.22158/grhe.v9n2p99
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